
Original planned UO map, photo by Cory Doctorow, CC BY-SA

In fact, the beta test shard eventually was captured in this way - if you read up on it, you’ll find that really, there should be a fourth Shadowlord running around now. Some of them were captured by The Guardian, and we invented the notion that Shadowlords were essentially evil beings created from shards he had captured. The difference is, some of them got the Avatar (sent by the Time Lord) and some didn’t. (UO was supposed to be between U3 and U4, in terms of chronology). Now, from there time kept marching forward as each parallel Sosaria evolved in tandem. We even talked about terms like “multiverse” and the like at the time and dismissed them as comic-book geeky and not really Ultima-flavored… so “shard” it was. But in the original U1, it specifically said he had used a crystal to gain power. If Mondain had captured Sosaria on a parchment or in a painting, I would have said “a tatter” or a “fragment” or some such. It was a very very specific word chosen because, well, it was a piece of a crystal, which was a completely fictional invention. When the Stranger at the end of Ultima I defeated Mondain and shattered the crystal, the crystal shards each held a refracted copy of Sosaria. What I ended up with is described here pretty well: that the evil wizard Mondain had attempted to gain control over Sosaria by trapping its essence in a crystal. I went off and read a whole mess of stuff about early Ultima lore and tried to come up with a fictional justification. No, “shards” came about specifically because when we realized we would need to run multiple whole copies of Ultima Online for users to connect to, we needed to come up with a fiction for it. But these were just called “servers” - like, Meridian 59 had bunches of them, and they had numbers instead of the common practice of names that is in use today.

Parallel worlds each running the same static template database source, but evolving different runtime databases. It means database partitioning - of worlds. Anyway, I would be shocked if the term “shard” hadn’t been thrown around those offices… because in MMOs, of course, “shards” has a very specific meaning and history. In fact, I was quoted in Ludicorp’s business plan, and Stewart Butterfield had asked if I could be an advisor, but I couldn’t do it at the time because of my contract with Sony. In the comment thread at Lessons Learned, there’s mention of the term being used in 2006.įlickr, of course, was born as an MMO called Game Neverending. Wikipedia has only had an article for a little while. Near as I can tell, a quick Google seems to say that the term came about because of a guy who worked at Friendster and Flickr, and seems to. It basically means running a bunch of parallel databases and looking into the right one, rather than trying to cram everything into one. What an odd term - “sharding.” Why would a database be described that way? This ability is an advantage for non-official projects.Lessons Learned: Sharding for startups is a technical post about database scalability. Graphic and other files can be easily edited.Each character has graphics only in four directions.For example, each character has about 500 images. The game client use images only, there aren't any 3D models.player and was focused on fighting with monsters. The Trammel world did not allow player vs. Since the Renaissance, the world is split into two copies, Felucca and Trammel.

To run your shard, you need a server emulator.
ULTIMA ONLINE SHARDS FREE
This ability gives a free hand to many projects. Ultima Online files can be easily modified. These servers have run more than 10 years. OSI (Origin Systems Inc., now part of EA) is the name for official servers (shards).

Ultima Online: Lord Blackthorn's Revenge (2002).Ultima Online: Renaissance (2000) – world split into two copies, Felucca and Trammel.Players can make various things from weapons to whole ships. The highest amount of skill is 100%, but with special items it can be raised to 120%.īasic player statistics are strength, intelligence and dexterity. It was designed as a kind of social and economic experiment. The game continues with game mechanisms from the original single player game Ultima. Like in other games, play is mostly about getting the best character. The game was launched in 1997 by Origin Systems. Ultima Online is an fantasy-themed MMORPG (Massively Multiplayer Online Role-Playing Game) played all around the world.
